AI Insights · Timothy · January 2023
Top 5 Educational Games on iOS in the US for Q4 2022
Explore the performance trends of the top 5 educational games on iOS in the US during Q4 2022, with insights from Sensor Tower.
During the fourth quarter of 2022, the top 5 educational games on iOS in the United States showed varied performance trends in terms of weekly downloads, revenue, and active users. This data, gathered by Sensor Tower, provides a glimpse into the dynamics of the educational gaming market.
Lingokids - Play and Learn from Monkimun Inc saw a consistent trend in weekly revenue, peaking at $216K in late November. Weekly downloads fluctuated, with a high of nearly 29.2K in mid-October and a low of about 20.9K in early December. The app's active users steadily increased, reaching 66.2K in the last week of December.
Kiddopia - Kids Learning Games by Kiddopia, Inc. experienced notable weekly revenue, peaking at $307.6K in early November. Downloads varied, with a significant jump to over 32.3K in the final week of December. Active users saw a slight dip mid-quarter but rebounded to 452.4K by the end of December.
Minecraft Education from Mojang did not generate any revenue, but it maintained a steady download rate, peaking at 31.8K in the last week of December. Active users followed a similar trend, increasing to 44.9K by the end of the quarter.
ABCmouse: Reading & Math Games by Age of Learning, Inc. showcased strong weekly revenue, peaking at $452.7K in late September. Weekly downloads saw a gradual increase, peaking at 32.7K in the final week of December. Active users remained relatively stable, closing the quarter at 164.7K.
Learning games for toddlers by CFC s.r.o. saw modest weekly revenue, peaking at $7.2K in the last week of December. Downloads varied, reaching a high of 26.1K in the final week of December. Active users showed a steady increase, peaking at 169.8K in the last week of the quarter.
For more detailed insights and data, visit Sensor Tower.